So, I finally got around to doing some updates for the Super Awesome Action Heroes RPG manual this last week. I actually wrote the first draft of the introduction, expanded a couple of paragraphs here and there... and finally wrote down the rules for the much promised (but not until now delivered) Fantasy Setting Rules for the game. Mostly it's a bunch of new archetypes for the system.
(I also apologize for the absolutely horrendous artwork that's accompanying it... I don't have access to a scanner, so I just dug up the most "fantasy" style stuff I had sitting in old directories from 2002)
The new rules include a Magic system (which is based around Sweet Move Points) which turned out to be shockingly easier to integrate into the mechanics of the game. I'm also afraid the Thief Archetype might turn out to be broken, so I may rewrite the abilities for that particular one.
I think the hardest part in writing this manual has been trying to come up with what to say in the "General" parts. Right now the rules are totally playable, it's been play tested enough to know the system works well, and overall the game is... incredibly fun. What's hard in writing a manual though are the parts you have to write for people who have never played a table top RPG before. It struck me this morning that at no point in my manual do I explain what it is a Game Master actually does.
This is, how you say, a problem.
So, before I can get anywhere near prepping a printed version of this game, I need to sit down and say how much am I willing to put into this game manual. Ah well, it's not the end of the world... at least the online copy of the game is freely available.
For the whole five of you though who may have been looking forward to a print edition, even though the rules are pretty much set in stone, it will still be a while until I have the time to fully flesh out a rule book. When I do get it done though, trust me when I say... it will totally be a usable rule book.
I need to go grocery shopping.
For those who remember that I was talking about having a party where we play "Bloody Murder" some night, I've decided that I definitely want to organize it. I think it would be a good thing to get people doing, and a very fun time. Right now, I'm tentatively considering doing it on Labor Day Weekend some night. Tell me what you think.