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Ascender Beta, Antarctic Blaze Revived, And Mediocre Weekend
Posted Oct 16, 2005 - 23:48:19

AscenderSo, this weekend I finally got a fully featured version of Ascender finished. Since the Alpha build I showed you guys, I've added a saved high score, another enemy type, and pretty much cleaned up various parts of the engine (to get it to compile... QuickBasic is iffy on large programs). As there are still some bugs (mostly a puzzling one after the boss on level 16) this is the Beta. If you find some, tell me. If I don't hear about any new ones before I finish fixing the level 16 one, I'll consider whatever I have done as the 1.0. Once that happens, I'll ressurect the "Software" section of this website - an area that disappeared back in 2001.

In other "Old ASCII game news" I dug up Jesse Haag's classic game Antarctic Blaze. You can download Antarctic Blaze here, and I've included the original QuickBasic/QBasic sourcecode file too, since I'm assuming Jesse himself doesn't have it anymore. Antarctic Blaze is a game where you control a "sled" which must catch falling "radioactive snowflakes." Again, endless arcde style gameplay - something which is sorely lacking from so many videogames today. I'm not saying that games with endings aren't good - I'm just saying I miss the old concept of "Just get as many points as possible," y'know?

My weekend was much anticipated, but sorely disappointing due to moments of almost Liechtensteinian proportions. If you don't know what that means, it's okay. Lets just say that my policy of not saying anything I'm not willing to say to someone's face is in no way a common way of thinking. Oddly enough, some of the people I'm annoyed with aren't even the obvious ones...
- Traegorn

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I didn't do it! Maybe it's because I was drunk, but I can't think of anything insulting from all that.
Ascender comments:

-It's fun, and I like it. I'll say that first.
-It's hard to move your ship at any decent speed. It makes it challenging to navigate the walls with any accuracy, as well as making it really difficult (especially once it starts going faster) to get any powerups at all.
-The bosses cycle, and aren't really tough at all. Just stay in the middle and fire at the eye, that's it. If the eye shot missiles or something, maybe...
-Oh, and if you do high score stuff, consider increasing your score based on which time number you start on, because the game is obviously harder the faster it goes.

-Again, good work! I'm enjoying it.
Keanu - the equation for speed is actually based on your score. The delay timer is as follows (timex is the Timer value, SammyDavis is an oddly named value just to tick up:

SAMMYDAVIS = 0
DO WHILE SAMMYDAVIS < (timex / (1 + Points))
SAMMYDAVIS = SAMMYDAVIS + 1
LOOP

So, if you have a high score, it means you were playing the game at a high speed comparative to your starting speed.

I also reccomend that people don't hold the keys down, but instead just press them repeatedly - it's significantly more responsive that way.
There's more than one person who's aggrivated with people...people who I had trusted much more before hand.
High Score: 1840
Timer: 350000 (on the lab computers.)

:)
And now I'm getting worried.
You had to go and bring Lichtenstein into it. I don't know what you're bring Lichtenstein into, but you had to do it.

As if German-speaking countries don't have enough problems with Nazi jokes, you have to besmirch the name of one of the only German-speaking city-state. Thanks a lot, jackass.
Matt, it's a complicated reference that literally has nothing to do with the actual Lichtenstein. In the story, Lichtenstein represents *me*.

And Keanu, my high score is currently only 1673




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